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Patch 13.00 just dropped and it's one of the biggest balance shakeups Valorant has seen in months. Sentinels got across-the-board buffs, a brand-new map enters the competitive pool, and your ranked rating now rewards consistent wins more fairly. Here's everything that changes for your ranked climb.
Riot is pushing back against the meta where attackers could simply ignore Sentinel setups. Three agents got meaningful buffs that punish teams for sloppy macro play.
Cypher can now place his Trapwire faster. The windup drops from 0.9s to 0.7s, meaning you spend less time vulnerable while setting up defenses mid-round.
Killjoy gets the biggest package. Her turret fires 50% faster, Nanoswarm duration increases from 4s to 5s, and her Alarmbot moves 50% faster to reach targets.
Deadlock sees her GravNet cooldown drop from 60s to 50s, and Veto gains a massive Crosscut rework: usable area grows from 24m to 30m, and arming time is cut in half (1.5s to 0.75s). Sage also benefits, with her self-heal doubling from 50 to 100 HP.
On Amber.gg ranked ladders, these changes mean Sentinel mains can hold angles more confidently and punish forced entries harder. If your opponents can't be bothered to clear off angles, Killjoy's turret will make them pay.
Summit is a brand-new three-lane, two-site map set in a Radiant training academy nestled in the mountains of China. It's one of Valorant's most visually distinct maps, with unique mechanic: droppable walls that alter sightlines mid-round.
The map enters the competitive queue immediately. To ease the learning curve, RR losses on Summit are reduced by 50% for the first two weeks. If you're building up your VCT Americas Stage 2 2026 watchlist, Summit is already in the Stage 2 map pool starting July 16.

© Riot Games
Fracture and Pearl exit the rotation to make room. If you were a Fracture specialist, this one stings, but Summit's unique layout opens up new defender-side setups worth exploring.
Five initiators got their signature ability cooldown trimmed from 60s to 50s: Sova, Fade, Skye, Breach, and KAY/O. That's 10 extra seconds of information availability per round rotation.
Gekko gets his own adjustment: buddy reclaim drops from 20s to 15s, letting him reuse his kit more frequently across longer rounds.
The practical impact is real. With 50s cooldowns, initiators can scout the same site twice in a standard 100s round if they're efficient. Expect faster site executes and quicker retake reads from pro teams at VCT Americas Stage 2 2026.
Riot adjusted how RR is distributed for Immortal and above players who consistently win. The intent: stop the feeling of grinding forever without climbing. The system now gives better RR on winning streaks, particularly for players whose MMR is above their visible rank.
If you've been hardstuck Immortal 2 while winning 60% of your games, this change should nudge your rank upward more accurately. It won't feel like a massive number jump immediately, but over 20+ games the difference will show.
Ready to test the new meta? Play Valorant on Amber.gg and track how your ranked performance shifts after 13.00.
Rate of fire increased by 50%
EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.
Windup time reduced: 0.9s → 0.7s
INSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.
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