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Patch 26.11 went live on May 27 and it rewrites the entire support meta in one shot. Enchanters are getting hit from every angle while tank supports pick up direct item and rune buffs.
If you're grinding ranked, your pocket support pick may land on a completely different tier by the end of the week. Here's what changed and who benefits.
The enchanter nerf arrives from three directions: Summon Aery shields are weaker early (30 → 20 at level 1), Dream Maker loses damage reduction and damage on both bubbles, and Echoes of Helia drops stored damage from 35% to 30%. Karma, Renata, Sona, and Soraka all feel these cuts.
Tank supports gain in the exact spots enchanters lose. Aftershock gets +10 Armor/MR flat. Guardian cools down faster at early levels. Locket of the Iron Solari gains +5 Armor and MR (25 → 30). Knight's Vow now redirects 14% damage (up from 12%) and heals 12% (up from 10%).
Leona, Nautilus, Maokai, and Taric all get stronger passively through these rune and item buffs. The bot lane decision tree shifts hard this patch: tank supports are more rewarding now on ranked ladders. 📈

Kassadin - buffed in Patch 26.11
Imperial Mandate gets a full identity rework, not just number tweaks. The old Coordinated Fire passive (bonus damage on slowed targets) is gone. The new passive, Control, gives 15 bonus AH for abilities with immobilizing effects. The new active, Command, marks immobilized enemies as 6% Vulnerable for 4 seconds.
This kills Nami's Mandate build completely. Her kit centers on slows, not hard CC, so she can't trigger Vulnerable reliably. Morgana, Lux support, and Leona are now the best Mandate users since they can all land consistent immobilizes.
Build path also changes: Blasting Wand replaces Fiendish Codex, lowering AH from 20 to 15 but bumping Mana Regen from 125% to 150%. Keep the LoL meta page bookmarked as builds update in real time.
Diana's jungle viability gets a genuine upgrade: monster damage jumps from 230% to 270% and W bonus health scaling goes from 9% to 11%. She was already a fringe jungle pick, but this could push her into consistent S-tier territory for players comfortable with her skirmish-heavy playstyle.

Kassadin — LoL Patch 26.11 buff
Kassadin gets the subtler but impactful buff: Q cooldown drops from 10-8s to 9-7s at all ranks, and W base magic damage goes from 20 to 25. In a meta with more double-AP comps emerging from the support shift, Kassadin should climb to S-tier mid as teams react with AP-heavy drafts.
Both champions are natural counters to magic-heavy metas. More tank supports using AP damage items means even more magic damage on the board 🌑.
Deathfire Touch now deals Magic Damage only, removing the adaptive scaling that let AD champions like Talon, Zed, and Jayce abuse Black Cleaver synergy alongside the rune's DoT.
The hybrid AD build is dead. The rune stays strong for AP assassins and ability-heavy mages. This is a clean fix that closes an unintended interaction without touching the rune's core identity.
Moonstone Renewer also gets a significant bug fix: it was double-dipping on heal/shield power and Grievous Wounds. Soraka and Sona players should expect a raw output drop even without a direct nerf to those champions.
Climbing this patch:
Dropping this patch:
The LoL Patch 26.10 Tier List gives full context for where champions stood going into this patch. Compare it with what moved in Patch 26.10 to see the full trajectory of the current meta 🎯.
Ready to test the patch live? Compete on LoL ranked ladders on Amber.gg and see who's actually climbing post-patch.
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